:::info Authors:
(1) Antoine Loriette, IRCAM, CNRS, Sorbonne Universite, Paris, France ([email protected]);
(2) Baptiste Caramiaux, Sorbonne Universite, CNRS, ISIR, Paris, France ([email protected]);
(3) Sebastian Stein, School of Computing Science, University of Glasgow, Glasgow, Scotland, United Kingdom ([email protected]);
(4) John H. Williamson, School of Computing Science, University of Glasgow, Glasgow, Scotland, United Kingdom ([email protected]).
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Table of LinksWe have shown that a computational approach to design can be used as a mean to systematically control interaction performance in games where input device characteristics are varied. We argued that performance is an important side of the interaction to take into account when creating new control devices. We proposed a probabilistic model of lowlevel user behaviour that affords a measure of similarity against baseline gameplay, that could be used to online system adaptation. Through a complete methodology from field work to experimental and computational studies, this work brings a pragmatic account for designing interactive systems while maintaining user performance in a rehabilitation context.
8 AcknowledgementsWe would like to warmly thank our contacts from the Spinal Unit of the QEU hospital (https://www.spinalunit. scot.nhs.uk/), in particular Michelle Rankin and Mariel Purcell, for the time they spent sharing their valuable expertise, helping with the design and testing of the prototype and their overall support for this research, which was funded through the MOREGRASP project (http://www.moregrasp.eu/).
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